ARTIST STATEMENT I explore interactivity and provoke joyful reactions from viewers. Part of my practice is to make my theories more relative and universal to the public with the pursuit of building physical interactions with the performative objects - people learn something new from them. I believe in making those interactions unexpected, which not only surprises me but also brings me to the newer, more complex perception of the world. This exploration of mine is seen with my work in sculpture. I have been working with soft and flexible materials for mold-making and casting, such as silicones, cardboard, and wood. The materiality of the artworks brings flexibility and playfulness to the public. My focus on replications and the sustainability of objects guides me in my material consideration. My skill in math allows me to make accurate measurements for my molds, though it’s not perfect. These mistakes can become new highlights of my work or become entire new pieces in themselves. One of the projects I did is called Failure, which visualizes multiple replication hammers made out of pink silicone with its flexibility. These are to communicate my interpretations of failure; people sometimes try new experiences knowing that they will fail but do it anyway for the sole purpose of gaining knowledge. I let people touch the hammers and ask them to hit the screws to that the hammer is attached. The hammer is essentially functionless. A silicon hammer cannot nail in screws, and asking the viewers to interact with the art in such a way exemplifies the feelings of failure I’ve attached to the piece. It fundamentally has two contradictory emotions, the unfunctionally of context on failure and the functionality as enjoyable objects. I hope to use this inspiration to continue developing my ideas and works into something that continues to be unexpected and new. |
Experience in Idyllwild
Read about her experiences in Idyllwild during the four years of higher education.
“We don't make mistakes, just happy little accidents.” - Bob Ross |